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E-book

An electronic book, also known as an e-book or eBook, is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices.[1] Although sometimes defined as “an electronic version of a printed book”,[2] some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, but also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones.

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https://en.m.wikipedia.org/wiki/E-book

E-commerce

E-commerce (electronic commerce) is the activity of electronically buying or selling of products on online services or over the Internet. The term was coined and first employed by Dr. Robert Jacobson, Principal Consultant to the California State Assembly’s Utilities & Commerce Committee, in the title and text of California’s Electronic Commerce Act, carried by the late Commmittee Chairwoman Gwen Moore (D-L.A.) and enacted in 1984. Electronic commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems. E-commerce is in turn driven by the technological advances of the semiconductor industry, and is the largest sector of the electronics industry.

Modern electronic commerce typically uses the World Wide Web for at least one part of the transaction’s life cycle although it may also use other technologies such as e-mail. Typical e-commerce transactions include the purchase of online books (such as Amazon) and music purchases (music download in the form of digital distribution such as iTunes Store), and to a less extent, customized/personalized online liquor store inventory services.[1] There are three areas of e-commerce: online retailing, electronic markets, and online auctions. E-commerce is supported by electronic business.[2]

E-commerce businesses may also employ some or all of the followings:

Online shopping for retail sales direct to consumers via Web sites and mobile apps, and conversational commerce via live chat, chatbots, and voice assistants[3]
Providing or participating in online marketplaces, which process third-party business-to-consumer (B2C) or consumer-to-consumer (C2C) sales
Business-to-business (B2B) buying and selling;
Gathering and using demographic data through web contacts and social media
Business-to-business (B2B) electronic data interchange
Marketing to prospective and established customers by e-mail or fax (for example, with newsletters)
Engaging in pretail for launching new products and services
Online financial exchanges for currency exchanges or trading purposes.

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https://en.m.wikipedia.org/wiki/E-commerce

E-reader

An e-reader, also called an e-book reader or e-book device, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals.

Any device that can display text on a screen may act as an e-reader; however, specialized e-reader devices may optimize portability, readability, and battery life for this purpose. Their main advantages over printed books are portability. This is because an e-reader is capable of holding thousands of books while weighing less than one book, and the convenience provided due to add-on features.

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https://en.m.wikipedia.org/wiki/E-reader

eBay

eBay Inc. (/ˈiːbeɪ/ EE-bay, stylized eBay) is an American multinational e-commerce corporation based in San Jose, California, that facilitates consumer-to-consumer and business-to-consumer sales through its website. eBay was founded by Pierre Omidyar in 1995, and became a notable success story of the dot-com bubble. eBay is a multibillion-dollar business with operations in about 32 countries, as of 2019.[1][2] The company manages the eBay website, an online auction and shopping website in which people and businesses buy and sell a wide variety of goods and services worldwide. The website is free to use for buyers, but sellers are charged fees for listing items after a limited number of free listings, and again when those items are sold.[3]

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https://en.m.wikipedia.org/wiki/EBay

Educational entertainment

Educational entertainment (also referred to by the portmanteau[1] edutainment[2]) is media designed to educate through entertainment and a term used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other entities in various countries to disseminate information in classrooms and/or via television, radio, and other media to influence viewers’ opinions and behaviors.[3]

https://en.m.wikipedia.org/wiki/Educational_entertainment

Educational institution

An educational institution is a place where people of different ages gain an education, including preschools, childcare, primary-elementary schools, secondary-high schools, and universities. They provide a large variety of learning environments and learning spaces.[1][2]

https://en.m.wikipedia.org/wiki/Educational_institution

Educational technology

Educational technology (commonly abbreviated as EduTech, or EdTech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning.[1] When referred to with its abbreviation, EdTech, it is often referring to the industry of companies that create educational technology.[2][3]

In addition to practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science.[4][full citation needed] It encompasses several domains including learning theory, computer-based training, online learning, and m-learning, where mobile technologies are used.

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https://en.m.wikipedia.org/wiki/Educational_technology

Efficiency

Efficiency is the (often measurable) ability to avoid wasting materials, energy, efforts, money, and time in doing something or in producing a desired result. In a more general sense, it is the ability to do things well, successfully, and without waste. “Efficiency is thus not a goal in itself. It is not something we want for its own sake, but rather because it helps us attain more of the things we value”.[6] In more mathematical or scientific terms, it is a measure of the extent to which input is well used for an intended task or function (output). It often specifically comprises the capability of a specific application of effort to produce a specific outcome with a minimum amount or quantity of waste, expense, or unnecessary effort.[7] Efficiency refers to very different inputs and outputs in different fields and industries.

Efficiency is very often confused with effectiveness. In general, efficiency is a measurable concept, quantitatively determined by the ratio of useful output to total useful input. Effectiveness is the simpler concept of being able to achieve a desired result, which can be expressed quantitatively but does not usually require more complicated mathematics than addition. Efficiency can often be expressed as a percentage of the result that could ideally be expected, for example if no energy were lost due to friction or other causes, in which case 100% of fuel or other input would be used to produce the desired result. In some cases efficiency can be indirectly quantified with a non-percentage value, e.g. specific impulse.

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https://en.m.wikipedia.org/wiki/Efficiency

Eizo

Eizo Corporation (EIZO株式会社, EIZO Kabushiki-gaisha) is a Japanese visual technology company, founded in March 1968, who manufacturers high-end high-end display products and other solutions for markets such as business, healthcare, graphics, air traffic control, and maritime.[6] The company is headquartered in Hakusan, Ishikawa Prefecture.[1]

The name “Eizo” comes from the Japanese word meaning “image” (映像 eizō).

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https://en.m.wikipedia.org/wiki/Eizo

Electric aircraft

An electric aircraft is an aircraft powered by electric motors. Electricity may be supplied by a variety of methods including batteries, ground power cables, solar cells, ultracapacitors, fuel cells and power beaming.[2] Small, electrically powered model aircraft have been flown since the 1970s, with one unconfirmed report as early as 1957.[3] They have since developed into small unmanned aerial vehicles (UAV) or drones, which in the twenty-first century have become widely used for many purposes.

https://en.m.wikipedia.org/wiki/Electric_aircraft

Electric bicycle

An electric bicycle also known as an e-bike or ebike is a bicycle with an integrated electric motor which can be used to assist propulsion. Many kinds of e-bikes are available worldwide, but generally fall into two broad categories. Bikes that assist the rider’s pedal-power (i.e. pedelecs) and bikes that add a throttle, integrating moped-style functionality. Both retain the ability to be pedaled by the rider and are therefore not electric motorcycles.

E-bikes use rechargeable batteries and typically travel up to 25 to 32 km/h (16 to 20 mph). High-powered varieties can often travel more than 45 km/h (28 mph). In some markets, such as Germany as of 2013, they are gaining in popularity and taking some market share away from conventional bicycles,[2] while in others, such as China as of 2010, they are replacing fossil fuel-powered mopeds and small motorcycles.[3][4]

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https://en.m.wikipedia.org/wiki/Electric_bicycle

Electric car

An electric car is a car which is propelled by one or more electric motors, using energy stored in rechargeable batteries. Compared to internal combustion engine (ICE) vehicles, electric cars are quieter, have no exhaust emissions, and lower emissions overall.[1] In the United States, as of 2020, the total cost of ownership of recent EVs is cheaper than that of equivalent ICE cars, due to lower fueling and maintenance costs.[2] Charging an electric car can be done at a variety of charging stations; these charging stations can be installed in both houses and public areas.[3]

https://en.m.wikipedia.org/wiki/Electric_car

Electric generator

In electricity generation, a generator[1] is a device that converts motive power (mechanical energy) into electrical power for use in an external circuit. Sources of mechanical energy include steam turbines, gas turbines, water turbines, internal combustion engines, wind turbines and even hand cranks. The first electromagnetic generator, the Faraday disk, was invented in 1831 by British scientist Michael Faraday. Generators provide nearly all of the power for electric power grids.

The reverse conversion of electrical energy into mechanical energy is done by an electric motor, and motors and generators have many similarities. Many motors can be mechanically driven to generate electricity; frequently they make acceptable manual generators.

https://en.m.wikipedia.org/wiki/Electric_generator

Electric machine

In electrical engineering, electric machine is a general term for machines using electromagnetic forces, such as electric motors, electric generators, and others. They are electromechanical energy converters: an electric motor converts electricity to mechanical power while an electric generator converts mechanical power to electricity. The moving parts in a machine can be rotating (rotating machines) or linear (linear machines). Besides motors and generators, a third category often included is transformers, which although they do not have any moving parts are also energy converters, changing the voltage level of an alternating current.[1]

Electric machines, in the form of generators, produce virtually all electric power on Earth, and in the form of electric motors consume approximately 60% of all electric power produced. Electric machines were developed beginning in the mid 19th century and since that time have been a ubiquitous component of the infrastructure. Developing more efficient electric machine technology is crucial to any global conservation, green energy, or alternative energy strategy.

https://en.m.wikipedia.org/wiki/Electric_machine

Electric motor

An electric motor is an electrical machine that converts electrical energy into mechanical energy. Most electric motors operate through the interaction between the motor’s magnetic field and electric current in a wire winding to generate force in the form of torque applied on the motor’s shaft. Electric motors can be powered by direct current (DC) sources, such as from batteries, or rectifiers, or by alternating current (AC) sources, such as a power grid, inverters or electrical generators. An electric generator is mechanically identical to an electric motor, but operates with a reversed flow of power, converting mechanical energy into electrical energy.

https://en.m.wikipedia.org/wiki/Electric_motor

Electric motorcycles and scooters

Electric motorcycles and scooters are plug-in electric vehicles with two or three wheels. The electricity is stored on board in a rechargeable battery, which drives one or more electric motors. Electric scooters (as distinct from motorcycles) have a step-through frame.

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https://en.m.wikipedia.org/wiki/Electric_motorcycles_and_scooters

Electric vehicle

An electric vehicle (EV) is a vehicle that uses one or more electric motors or traction motors for propulsion. An electric vehicle may be powered through a collector system by electricity from off-vehicle sources, or may be self-contained with a battery, solar panels, fuel cells or an electric generator to convert fuel to electricity.[1] EVs include, but are not limited to, road and rail vehicles, surface and underwater vessels, electric aircraft and electric spacecraft.

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https://en.m.wikipedia.org/wiki/Electric_vehicle

Electrical engineering

Electrical engineering is an engineering discipline concerned with the study, design and application of equipment, devices and systems which use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the latter half of the 19th century after commercialization of the electric telegraph, the telephone, and electrical power generation, distribution and use.

Electrical engineering is now divided into a wide range of fields, including computer engineering, systems engineering, power engineering, telecommunications, radio-frequency engineering, signal processing, instrumentation, and electronics. Many of these disciplines overlap with other engineering branches, spanning a huge number of specializations including hardware engineering, power electronics, electromagnetics and waves, microwave engineering, nanotechnology, electrochemistry, renewable energies, mechatronics, and electrical materials science.[a]

Electrical engineers typically hold a degree in electrical engineering or electronic engineering. Practising engineers may have professional certification and be members of a professional body or an international standards organization. These include the International Electrotechnical Commission (IEC), the Institute of Electrical and Electronics Engineers (IEEE) and the Institution of Engineering and Technology (IET) (formerly the IEE).

Electrical engineers work in a very wide range of industries and the skills required are likewise variable. These range from circuit theory to the management skills of a project manager. The tools and equipment that an individual engineer may need are similarly variable, ranging from a simple voltmeter to sophisticated design and manufacturing software.

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https://en.m.wikipedia.org/wiki/Electrical_engineering

Electrical grid

An electrical grid, electric grid or power grid, is an interconnected network for delivering electricity from producers to consumers. It consists of:[1]

generating stations that produce electric power
electrical substations for stepping electrical voltage up for transmission, or down for distribution
high voltage transmission lines that carry power from distant sources to demand-centers
distribution lines that connect individual customers

https://en.m.wikipedia.org/wiki/Electrical_grid

Electrical wiring

Electrical wiring is an electrical installation of cabling and associated devices such as switches, distribution boards, sockets, and light fittings in a structure.

Wiring is subject to safety standards for design and installation. Allowable wire and cable types and sizes are specified according to the circuit operating voltage and electric current capability, with further restrictions on the environmental conditions, such as ambient temperature range, moisture levels, and exposure to sunlight and chemicals.

Associated circuit protection, control and distribution devices within a building’s wiring system are subject to voltage, current and functional specification. Wiring safety codes vary by locality, country or region. The International Electrotechnical Commission (IEC) is attempting to harmonise wiring standards amongst member countries, but significant variations in design and installation requirements still exist.

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https://en.m.wikipedia.org/wiki/Electrical_wiring

Electrically powered spacecraft propulsion

An electrically powered spacecraft propulsion system uses electrical, and possibly also magnetic fields, to change the velocity of a spacecraft. Most of these kinds of spacecraft propulsion systems work by electrically expelling propellant (reaction mass) at high speed.

https://en.m.wikipedia.org/wiki/Electrically_powered_spacecraft_propulsion

Electricity generation

Electricity generation is the process of generating electric power from sources of primary energy. For utilities in the electric power industry, it is the stage prior to its delivery (transmission, distribution, etc.) to end users or its storage (using, for example, the pumped-storage method).

Electricity is not freely available in nature, so it must be “produced” (that is, transforming other forms of energy to electricity). Production is carried out in power stations (also called “power plants”). Electricity is most often generated at a power plant by electromechanical generators, primarily driven by heat engines fueled by combustion or nuclear fission but also by other means such as the kinetic energy of flowing water and wind. Other energy sources include solar photovoltaics and geothermal power.

https://en.m.wikipedia.org/wiki/Electricity_generation

Electromagnetic field

An electromagnetic field (also EM field) is a classical (i.e. non-quantum) field produced by accelerating electric charges.[1] It is the field described by classical electrodynamics and is the classical counterpart to the quantized electromagnetic field tensor in quantum electrodynamics. The electromagnetic field propagates at the speed of light (in fact, this field can be identified as light) and interacts with charges and currents. Its quantum counterpart is one of the four fundamental forces of nature (the others are gravitation, weak interaction and strong interaction.)

The field can be viewed as the combination of an electric field and a magnetic field. The electric field is produced by stationary charges, and the magnetic field by moving charges (currents); these two are often described as the sources of the field. The way in which charges and currents interact with the electromagnetic field is described by Maxwell’s equations and the Lorentz force law. The force created by the electric field is much stronger than the force created by the magnetic field.

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https://en.m.wikipedia.org/wiki/Electromagnetic_field

Electronic document

An electronic document is any electronic media content (other than computer programs or system files) that is intended to be used in either an electronic form or as printed output. Originally, any computer data were considered as something internal — the final data output was always on paper. However, the development of computer networks has made it so that in most cases it is much more convenient to distribute electronic documents than printed ones. The improvements in electronic visual display technologies made it possible to view documents on screen instead of printing them (thus saving paper and the space required to store the printed copies).[citation needed]

However, using electronic documents for final presentation instead of paper has created the problem of multiple incompatible file formats. Even plain text computer files are not free from this problem — e.g. under MS-DOS, most programs could not work correctly with UNIX-style text files (see newline), and for non-English speakers, the different code pages always have been a source of trouble.

Even more problems are connected with complex file formats of various word processors, spreadsheets, and graphics software. To alleviate the problem, many software companies distribute free file viewers for their proprietary file formats (one example is Adobe’s Acrobat Reader). The other solution is the development of standardized non-proprietary file formats (such as HTML and OpenDocument), and electronic documents for specialized uses have specialized formats – the specialized electronic articles in physics use TeX or PostScript.

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https://en.m.wikipedia.org/wiki/Electronic_document

Electronic signature

An electronic signature, or e-signature, refers to data in electronic form, which is logically associated with other data in electronic form and which is used by the signatory to sign.[1][2][3] This type of signature provides the same legal standing as a handwritten signature as long as it adheres to the requirements of the specific regulation under which it was created (e.g., eIDAS in the European Union, NIST-DSS in the USA or ZertES in Switzerland).[4][5]

Electronic signatures are a legal concept distinct from digital signatures, a cryptographic mechanism often used to implement electronic signatures. While an electronic signature can be as simple as a name entered in an electronic document, digital signatures are increasingly used in e-commerce and in regulatory filings to implement electronic signatures in a cryptographically protected way. Standardization agencies like NIST or ETSI provide standards for their implementation (e.g., NIST-DSS, XAdES or PAdES).[4][6] The concept itself is not new, with common law jurisdictions having recognized telegraph signatures as far back as the mid-19th century and faxed signatures since the 1980s.

https://en.m.wikipedia.org/wiki/Electronic_signature

Electronics

Electronics comprises the physics, engineering, technology and applications that deal with the emission, flow and control of electrons in vacuum and matter. It uses active devices to control electron flow by amplification and rectification, which distinguishes it from classical electrical engineering which uses passive effects such as resistance, capacitance and inductance to control current flow.

Electronics has had a major effect on the development of modern society. The identification of the electron in 1897, along with the subsequent invention of the vacuum tube which could amplify and rectify small electrical signals, inaugurated the field of electronics and the electron age.[2] This distinction started around 1906 with the invention by Lee De Forest of the triode, which made electrical amplification of weak radio signals and audio signals possible with a non-mechanical device. Until 1950, this field was called “radio technology” because its principal application was the design and theory of radio transmitters, receivers, and vacuum tubes.

The term “solid-state electronics” emerged after the first working transistor was invented by William Shockley, Walter Houser Brattain and John Bardeen at Bell Labs in 1947. The MOSFET (MOS transistor) was later invented by Mohamed Atalla and Dawon Kahng at Bell Labs in 1959. The MOSFET was the first truly compact transistor that could be miniaturised and mass-produced for a wide range of uses, revolutionizing the electronics industry, and playing a central role in the microelectronics revolution and Digital Revolution. The MOSFET has since become the basic element in most modern electronic equipment, and is the most widely used electronic device in the world.

Electronics is widely used in information processing, telecommunication, and signal processing. The ability of electronic devices to act as switches makes digital information-processing possible. Interconnection technologies such as circuit boards, electronics packaging technology, and other varied forms of communication infrastructure complete circuit functionality and transform the mixed electronic components into a regular working system, called an electronic system; examples are computers or control systems. An electronic system may be a component of another engineered system or a standalone device. As of 2019 most electronic devices[3] use semiconductor components to perform electron control. Commonly, electronic devices contain circuitry consisting of active semiconductors supplemented with passive elements; such a circuit is described as an electronic circuit. Electronics deals with electrical circuits that involve active electrical components such as vacuum tubes, transistors, diodes, integrated circuits, optoelectronics, and sensors, associated passive electrical components, and interconnection technologies. The nonlinear behaviour of active components and their ability to control electron flows makes amplification of weak signals possible.

The study of semiconductor devices and related technology is considered a branch of solid-state physics, whereas the design and construction of electronic circuits to solve practical problems come under electronics engineering. This article focuses on engineering aspects of electronics.

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https://en.m.wikipedia.org/wiki/Electronics

Elitegroup Computer Systems

Elitegroup Computer Systems Co., Ltd. (ECS; Chinese: 精英電腦股份有限公司; pinyin: Jīngyīng Diànnǎo Gǔfèn Yǒuxiàn Gōngsī; Wade–Giles: Ching¹-ying¹ Tien⁴-nao³ Ku³-fen⁴ Yu³-hsien⁴ Kung¹-ssu¹) is a Taiwan-based electronics firm. It is the fifth largest[citation needed] PC motherboard manufacturer in the world (after Asus, Gigabyte Technology, ASRock, and MSI), with production reaching 24 million units in 2002.

The company has since concentrated on broadening its product range. After ECS’s purchase of laptop manufacturer Uniwill in 2006, the company has been involved in the design and manufacture of laptops, desktop replacement computers and multimedia products. ECS computers are sold by Fry’s Electronics under the “Great Quality” (“GQ”) brand.

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https://en.m.wikipedia.org/wiki/Elitegroup_Computer_Systems

Email

Electronic mail (email or e-mail) is a method of exchanging messages (“mail”) between people using electronic devices. Email entered limited use in the 1960s, but users could only send to users of the same computer, and some early email systems required the author and the recipient to both be online simultaneously, similar to instant messaging. Ray Tomlinson is credited as the inventor of email; in 1971, he developed the first system able to send mail between users on different hosts across the ARPANET, using the @ sign to link the user name with a destination server. By the mid-1970s, this was the form recognized as email.

Email operates across computer networks, primarily the Internet. Today’s email systems are based on a store-and-forward model. Email servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simultaneously; they need to connect, typically to a mail server or a webmail interface to send or receive messages or download it.

Originally an ASCII text-only communications medium, Internet email was extended by Multipurpose Internet Mail Extensions (MIME) to carry text in other character sets and multimedia content attachments. International email, with internationalized email addresses using UTF-8, is standardized but not widely adopted.[2]

The history of modern Internet email services reaches back to the early ARPANET, with standards for encoding email messages published as early as 1973 (RFC 561). An email message sent in the early 1970s is similar to a basic email sent today.

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https://en.m.wikipedia.org/wiki/Email

Emergence

In philosophy, systems theory, science, and art, emergence occurs when an entity is observed to have properties its parts do not have on their own, properties or behaviors which emerge only when the parts interact in a wider whole.

Emergence plays a central role in theories of integrative levels and of complex systems. For instance, the phenomenon of life as studied in biology is an emergent property of chemistry, and many psychological phenomena are known to emerge from underlying neurobiological processes.

In philosophy, theories that emphasize emergent properties have been called emergentism.

https://en.m.wikipedia.org/wiki/Emergence

EMI

EMI Group Limited (originally an initialism for Electric and Musical Industries, also referred to as EMI Records Ltd. or simply EMI) was a British transnational conglomerate founded in March 1931 in London. At the time of its break-up in 2012, it was the fourth largest business group and record label conglomerate in the music industry, and was one of the “Big Four” record companies (now the “Big Three”). Its labels included EMI Records, Parlophone, Virgin Records, and Capitol Records, which are now owned by other companies.

https://en.m.wikipedia.org/wiki/EMI

Energy industry

The energy industry is the totality of all of the industries involved in the production and sale of energy, including fuel extraction, manufacturing, refining and distribution. Modern society consumes large amounts of fuel, and the energy industry is a crucial part of the infrastructure and maintenance of society in almost all countries.

In particular, the energy industry comprises:

the fossil fuel industries, which include petroleum industries (oil companies, petroleum refiners, fuel transport and end-user sales at gas stations) coal industries (extraction and processing) and the natural gas industries (natural gas extraction, and coal gas manufacture, as well as distribution and sales);
the electrical power industry, including electricity generation, electric power distribution and sales;
the nuclear power industry;
the renewable energy industry, comprising alternative energy and sustainable energy companies, including those involved in hydroelectric power, wind power, and solar power generation, and the manufacture, distribution and sale of alternative fuels; and,
traditional energy industry based on the collection and distribution of firewood, the use of which, for cooking and heating, is particularly common in poorer countries.

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https://en.m.wikipedia.org/wiki/Energy_industry

Engadget

Engadget (stylized in lowercase as engadget) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. Engadget operates a total of ten blogs—four written in English and six international versions with independent editorial staff. Engadget has ranked among the top five in the “Technorati top 100″[1] and was noted in Time for being one of the best blogs of 2010.[2] It has been operated by AOL since October 2005 and is now owned by Verizon Media.[3]

https://en.m.wikipedia.org/wiki/Engadget

Enhanced Data rates for GSM Evolution (EDGE) (also known as Enhanced GPRS (EGPRS), IMT Single Carrier (IMT-SC), or Enhanced Data rates for Global Evolution) is a digital mobile phone technology that allows improved data transmission rates as a backward-compatible extension of GSM. EDGE is considered a pre-3G radio technology and is part of ITU’s 3G definition. EDGE was deployed on GSM networks beginning in 2003 – initially by Cingular (now AT&T) in the United States.

https://en.m.wikipedia.org/wiki/Enhanced_Data_Rates_for_GSM_Evolution

An electromagnetic field (also EM field) is a classical (i.e. non-quantum) field produced by moving electric charges. It is the field described by classical electrodynamics and is the classical counterpart to the quantized electromagnetic field tensor in quantum electrodynamics. The electromagnetic field propagates at the speed of light (in fact, this field can be identified as light) and interacts with charges and currents. Its quantum counterpart is one of the four fundamental forces of nature (the others are gravitation, weak interaction and strong interaction.)

https://en.m.wikipedia.org/wiki/Electromagnetic_field

In physics, electromagnetic radiation (EM radiation or EMR) refers to the waves (or their quanta, photons) of the electromagnetic field, propagating (radiating) through space, carrying electromagnetic radiant energy. It includes radio waves, microwaves, infrared, (visible) light, ultraviolet, X-rays, and gamma rays.

https://en.m.wikipedia.org/wiki/Electromagnetic_radiation

The electromagnetic spectrum is the range of frequencies (the spectrum) of electromagnetic radiation and their respective wavelengths and photon energies.

https://en.m.wikipedia.org/wiki/Electromagnetic_spectrum

Electronic engineering (also called electronics and communications engineering) is an electrical engineering discipline which utilizes nonlinear and active electrical components (such as semiconductor devices, especially transistors, diodes and integrated circuits) to design electronic circuits, devices, VLSI devices and their systems. The discipline typically also designs passive electrical components, usually based on printed circuit boards. Electronics is a subfield within the wider electrical engineering academic subject but denotes a broad engineering field that covers subfields such as analog electronics, digital electronics, consumer electronics, embedded systems and power electronics. Electronics engineering deals with implementation of applications, principles and algorithms developed within many related fields, for example solid-state physics, radio engineering, telecommunications, control systems, signal processing, systems engineering, computer engineering, instrumentation engineering, electric power control, robotics, and many others.

https://en.m.wikipedia.org/wiki/Electronic_engineering

Electronics comprises the physics, engineering, technology and applications that deal with the emission, flow and control of electrons in vacuum and matter.

Electronics is widely used in information processing, telecommunication, and signal processing. The ability of electronic devices to act as switches makes digital information-processing possible. Interconnection technologies such as circuit boards, electronics packaging technology, and other varied forms of communication infrastructure complete circuit functionality and transform the mixed electronic components into a regular working system, called an electronic system; examples are computers or control systems. An electronic system may be a component of another engineered system or a standalone device. As of 2019 most electronic devices use semiconductor components to perform electron control.

https://en.m.wikipedia.org/wiki/Electronics

Electronic mail (email or e-mail) is a method of exchanging messages (“mail”) between people using electronic devices. Invented by Ray Tomlinson, email first entered limited use in the 1960s and by the mid-1970s had taken the form now recognized as email. Email operates across computer networks, which today is primarily the Internet.

https://en.m.wikipedia.org/wiki/Email

Embedded system

An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electrical system. It is embedded as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use today. In 2009 it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems.

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https://en.m.wikipedia.org/wiki/Embedded_system

Entertainment

Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience’s attention.

Although people’s attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.

The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.

An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of persons watching a play, opera, television show, or film; or the audience role may be active, as in the case of games, where the participant/audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performance, as in the case of theatre or concerts; or unscripted and spontaneous, as in the case of children’s games. Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion for example with stage magic. Films and video games, for example, although they use newer media, continue to tell stories, present drama, and play music. Festivals devoted to music, film, or dance allow audiences to be entertained over a number of consecutive days

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https://en.m.wikipedia.org/wiki/Entertainment

Environmental monitoring describes the processes and activities that need to take place to characterize and monitor the quality of the environment. Environmental monitoring is used in the preparation of environmental impact assessments, as well as in many circumstances in which human activities carry a risk of harmful effects on the natural environment. All monitoring strategies and programs have reasons and justifications which are often designed to establish the current status of an environment or to establish trends in environmental parameters. In all cases, the results of monitoring will be reviewed, analyzed statistically, and published. The design of a monitoring program must therefore have regard to the final use of the data before monitoring starts.

https://en.m.wikipedia.org/wiki/Environmental_monitoring

Epson

Seiko Epson Corporation (セイコーエプソン株式会社, Seikō Epuson Kabushiki-gaisha), or simply known as Epson (an abbreviation for “Son of Electronic Printer”),[2] is a Japanese electronics company and one of the world’s largest manufacturers of computer printers, and information and imaging related equipment. Headquartered in Suwa, Nagano, Japan,[3] the company has numerous subsidiaries worldwide and manufactures inkjet, dot matrix and laser printers, scanners, desktop computers, business, multimedia and home theatre projectors, large home theatre televisions, robots and industrial automation equipment, point of sale docket printers and cash registers, laptops, integrated circuits, LCD components and other associated electronic components. It is one of three core companies of the Seiko Group, a name traditionally known for manufacturing Seiko timepieces since its founding.

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https://en.m.wikipedia.org/wiki/Epson

Ericsson

Telefonaktiebolaget LM Ericsson (lit. Telephone Stock Company of LM Ericsson), commonly known as Ericsson, is a Swedish multinational networking and telecommunications company headquartered in Stockholm. The company offers services, software and infrastructure in information and communications technology for telecommunications operators, traditional telecommunications and Internet Protocol (IP) networking equipment, mobile and fixed broadband, operations and business support services, cable television, IPTV, video systems, and an extensive services operation.

https://en.m.wikipedia.org/wiki/Ericsson

Ethernet/ˈiːθərnɛt/ is a family of computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since retained a good deal of backward compatibility and has been refined to support higher bit rates, a greater number of nodes, and longer link distances. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET.

https://en.m.wikipedia.org/wiki/Ethernet

An Ethernet hub, active hub, network hub, repeater hub, multiport repeater, or simply hub is a network hardware device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/output (I/O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer (layer 1) of the OSI model. A repeater hub also participates in collision detection, forwarding a jam signal to all ports if it detects a collision. In addition to standard 8P8C (“RJ45”) ports, some hubs may also come with a BNC or an Attachment Unit Interface (AUI) connector to allow connection to legacy 10BASE2 or 10BASE5 network segments.

Hubs are now largely obsolete, having been replaced by network switches except in very old installations or specialized applications. As of 2011, connecting network segments by repeaters or hubs is deprecated by IEEE 802.3.

https://en.m.wikipedia.org/wiki/Ethernet_hub

European Mobile Payment Systems Association

The European Mobile Payment Systems Association (EMPSA) is an association that aims to foster collaboration and to enable the use of different mobile payments systems internationally.[2] EMPSA is headquartered in Zurich, Switzerland and chaired by Søren Mose, the Chairman of the TWINT Board of Directors.[3]

EMPSA is founded by seven mobile payment providers that together have around 25 million registered users and over 1 million acceptance points. Around 350 banks support the systems.

Five more providers have joined, making them twelve; they are:

Provider Country Joined
Bancontact Payconiq Company Belgium 2019
Bluecode [de] Germany Austria 2019
MobilePay Finland Denmark 2019
SIBS/MB WAY [pt] Portugal 2019
Swish Sweden 2019
TWINT [de] Switzerland 2019
Vipps Norway 2019
Bancomat Pay Italy 2020[4]
BLIK [pl] Poland 2020
PLICK Italy Spain 2020[5]
FLIK Slovenia 2020
KVIKO Bosnia and Herzegovina 2020

https://en.m.wikipedia.org/wiki/European_Mobile_Payment_Systems_Association

Europeana

Europeana is a web portal created by the European Union containing digitised museum collections of more than 3,000 institutions across Europe. It includes records of over 10 million cultural and scientific artefacts, brought together on a single platform and presented in a variety of ways relevant to modern users. The prototype for Europeana was the European Digital Library Network (EDLnet), launched in 2008.

The Europeana Foundation is the governing body of the service, and is incorporated under Dutch law as Stichting Europeana.

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https://en.m.wikipedia.org/wiki/Europeana

Exor (company)

Exor N.V. is an Italian holding company,[3] incorporated in the Netherlands and controlled by the Italian Agnelli family through privately held company Giovanni Agnelli B.V. In 2019 it recorded revenues of $144 billion,[1] making it the 28th largest group in the world by revenue, according to the 2020 Fortune Global 500 List.[3] It has a history of investments running over a century, which notably include auto and truck manufacturers Stellantis, Ferrari and CNH Industrial, global reinsurer PartnerRe, the football team Juventus F.C. and the international newspaper The Economist.

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https://en.m.wikipedia.org/wiki/Exor_(company)